Dungeon World is the primary game used in seasons one and three of Friends at the Table. It was created by Sage LaTorra and Adam Koebel and is based on D. Vincent Baker's Apocalypse World. The directives of the game are to "Portray a fantastic world, fill the characters’ lives with adventure, and play to find out what happens."
"You stumble, hesitate, or flinch; the GM will offer you a worse outcome, hard bargain, or ugly choice.
-Dungeon World PlaybooksIn Dungeon World, moves are done by rolling two six-sided dice. A result of 10 or more is a success, a result from 7 to 9 results in a partial success or complication, and on a result of 6 or less the player fails and gains experience, and the GM gets to make a move.
Player characters are unique: although there may be other individuals with similar skills, there is only one Fighter, Paladin, Druid, Bard, Wizard, Ranger, Thief, or Immolator in the world of the game.
Each player has a set of bonds, short statements describing their character's relationship with other party members. At the end of each play session, they can choose one bond that has been resolved during play, mark experience, and replace it with a new bond, whether with the same person or someone else. A player's number of bonds with another character is used as their modifier whenever they role to Aid or Interfere with an action done by the other player.
In addition to its three basic directives, Dungeon World offers a number of principles to guide GMs.
- Draw maps, leave blanks
- Address the characters, not the players
- Embrace the fantastic
- Make a move that follows
- Never speak the name of your move
- Give every monster life
- Name every person
- Ask questions and use the answers
- Be a fan of the characters
- Think dangerous
- Begin and end with the fiction
- Think offscreen, too
|Dungeon World · Sherlock Holmes: Consulting Detective · The Sundered Land · The Quiet Year · Blades in the Dark · Follow|